Antipattern
Antipattern
Antipattern
Antipattern
Keyword:
Antipattern
Keyword:
Antipattern
Keyword:
Antipattern
Keyword:
Antipattern
Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.
These are:
The course of action appears helpful initially, but typically generates more negative outcomes than positive
There is another solution that has been documented and validated as more effective
Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.
Common anti-patterns include:
Bicycle shed
Reassigning resources to solve trivial issues.
Bleeding edge:
Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.
Design by committee:
Involving too many contributors in a design process, without a unifying vision.
Scope creep:
Unregulated changes or adding new features to a project, after the original key requirements have been agreed.
Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.
These are:
The course of action appears helpful initially, but typically generates more negative outcomes than positive
There is another solution that has been documented and validated as more effective
Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.
Common anti-patterns include:
Bicycle shed
Reassigning resources to solve trivial issues.
Bleeding edge:
Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.
Design by committee:
Involving too many contributors in a design process, without a unifying vision.
Scope creep:
Unregulated changes or adding new features to a project, after the original key requirements have been agreed.
Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.
These are:
The course of action appears helpful initially, but typically generates more negative outcomes than positive
There is another solution that has been documented and validated as more effective
Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.
Common anti-patterns include:
Bicycle shed
Reassigning resources to solve trivial issues.
Bleeding edge:
Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.
Design by committee:
Involving too many contributors in a design process, without a unifying vision.
Scope creep:
Unregulated changes or adding new features to a project, after the original key requirements have been agreed.
Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.
These are:
The course of action appears helpful initially, but typically generates more negative outcomes than positive
There is another solution that has been documented and validated as more effective
Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.
Common anti-patterns include:
Bicycle shed
Reassigning resources to solve trivial issues.
Bleeding edge:
Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.
Design by committee:
Involving too many contributors in a design process, without a unifying vision.
Scope creep:
Unregulated changes or adding new features to a project, after the original key requirements have been agreed.
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Delivering End to End Software Solutions, with a Cloud Native Advantage
Copyright © WQA 2023. All Right Reserved.
Build Better, Grow Faster
Delivering End to End Software Solutions, with a Cloud Native Advantage
Copyright © WQA 2023. All Right Reserved.