Antipattern

Antipattern

Antipattern

Antipattern

Keyword:

Antipattern

Keyword:

Antipattern

Keyword:

Antipattern

Keyword:

Antipattern

Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.

These are:

  • The course of action appears helpful initially, but typically generates more negative outcomes than positive

  • There is another solution that has been documented and validated as more effective

Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.

Common anti-patterns include:

  1. Bicycle shed

    Reassigning resources to solve trivial issues.

  2. Bleeding edge:

    Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.

  3. Design by committee:

    Involving too many contributors in a design process, without a unifying vision.

  4. Scope creep:

    Unregulated changes or adding new features to a project, after the original key requirements have been agreed.

Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.

These are:

  • The course of action appears helpful initially, but typically generates more negative outcomes than positive

  • There is another solution that has been documented and validated as more effective

Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.

Common anti-patterns include:

  1. Bicycle shed

    Reassigning resources to solve trivial issues.

  2. Bleeding edge:

    Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.

  3. Design by committee:

    Involving too many contributors in a design process, without a unifying vision.

  4. Scope creep:

    Unregulated changes or adding new features to a project, after the original key requirements have been agreed.

Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.

These are:

  • The course of action appears helpful initially, but typically generates more negative outcomes than positive

  • There is another solution that has been documented and validated as more effective

Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.

Common anti-patterns include:

  1. Bicycle shed

    Reassigning resources to solve trivial issues.

  2. Bleeding edge:

    Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.

  3. Design by committee:

    Involving too many contributors in a design process, without a unifying vision.

  4. Scope creep:

    Unregulated changes or adding new features to a project, after the original key requirements have been agreed.

Coined by Andrew Koenig in 1995, anti-patterns are the ineffective opposite of reliable design patterns. Two factors that must be present to define the common response (or solution) as an anti-pattern, rather than a bad idea or habit.

These are:

  • The course of action appears helpful initially, but typically generates more negative outcomes than positive

  • There is another solution that has been documented and validated as more effective

Anti-patterns can occur from lack of knowledge (or experience) with solving a problem, or little awareness of other solutions. Others are caused by applying a good design pattern to an incompatible issue.

Common anti-patterns include:

  1. Bicycle shed

    Reassigning resources to solve trivial issues.

  2. Bleeding edge:

    Using new technologies that are not proven, which cause cost increases, performance issues, and/or delays.

  3. Design by committee:

    Involving too many contributors in a design process, without a unifying vision.

  4. Scope creep:

    Unregulated changes or adding new features to a project, after the original key requirements have been agreed.

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Delivering End to End Software Solutions, with a Cloud Native Advantage

Copyright © WQA 2023. All Right Reserved.

Build Better, Grow Faster

Delivering End to End Software Solutions, with a Cloud Native Advantage

Copyright © WQA 2023. All Right Reserved.